Evoplasm Devlog

This is the devlog for Evoplasm – the roguelike creature builder. Wishlist the game on Steam today!

  • Evoplasm Devlog #7

    The new Evoplasm build “Psychodelia Miscellania” is out now. Not so big this time. The big progress this week was continuing work to get the Steam Store page up and running. Still, here’s what’s new:

    • More background sky variation. Now battle skies come in a variety of colors, and the future web version won’t look so wild compared to the Windows version. Planning to open source this shader at some point soon.
    • A UI setting has been added to reduce some extra help elements.
    • Enemies have a little delay before they shatter ice with Cytokinesis
    • Bushido got promoted to an elite enemy, but the Bushido Trainee took his place as a normal enemy.
    • The campaign map had a couple of icon updates.
    • Bunch of bugs fixed!

    The current plan is to get the Steam page up, then launch an open Beta on Itch. But you can play today! Just join the Discord and say “I’m here”.

  • Evoplasm Devlog #6

    The new Evoplasm build “Bushido Buddies” is out now. It’s a big one!

    • New mutations: Antlers, buds, swords, and cryokinesis.
    • All creatures have a greeting noise, or warcry, or mating call or whatever, that they’ll happily sing for you when you encounter them in battle.
    • Fire and ice mutations are generally buffed, and fire is much scarier!
    • Starter creatures can now be unlocked with varying requirements (or skip the grind with the skip all button in the Evopedia)
    • Tile information will try it’s hardest to not go off the edge of the screen.
    • Lances and spears are now visually distinguishable from spikes
    • You can’t flee the boss!
    • Settings! Settings Settings!
    • A new boss, and some other new enemies
    • All starter creatures get a special mutation to start!

    As always you can try it out right now. Hop on the Discord and say “Hi there.” All the cool kids are already here!

  • Evoplasm Devlog #5

    The new Evoplasm version “Reflex Synergy” is out now for both Prelude and Release versions! Check out the Discord to get access today!

    Here are the full release notes:

    • No crashing!!! ????
    • Flagella, Reflex arcs, and vengeance neurons are available
    • Flipped the menu screen around and added a little more motion to the tween
    • Separated prelude (demo) version from early access (full) version
    • Migrated to godot 4.3.1 beta to enable web version
    • Edges deform now
    • Boosters have variety, can be seen from campaign map
    • Campaign maps have holes
    • For EA version, act 2 exists
    • Secret web version exists!