Evoplasm Devlog

This is the devlog for Evoplasm – the roguelike creature builder. Wishlist the game on Steam today!

  • Evoplasm Devlog #10

    The demo is live on Itch.io Check it out today!

    New updates are live too:

    • Trajectory setting and trajectory chance! You can now scroll the mouse wheel over a targeted cell to set a desired trajectory. Movement mutations, such as flagella, and your neural cortex will help give a global chance to set a trajectory.
    • Background shaders are restored to their full glory, plus added separation of spaces for battles.
    • Minor tweaks to how bullet trajectory and targeting are displayed.

    Much more to come soon!

  • Evoplasm Devlog #9

    This is our first update post-Steam page and trailer launch! So smaller update this week as we gear up to launch the demo. Here we go!

    • Info modal pops up in first battle showing instructions
    • Campaign map tiles show potential rewards as icons in addition to tooltip text
    • Battle backgrounds look different now, indicating you and your opponent are in separate spaces
    • Eyeballs react when a creature loses a tile
    • Bug fix: Cell smith will add a cell wall on outer tiles
    • Bug fix: Bosses no longer claim to give rewards (you get them next act)

  • Evoplasm Devlog #8

    Hot off the hard drive, the new build “Banker’s Bones” is out now. This is another smaller build as work is going on behind the scenes to get the web version/demo ready. That being said, there still are some new features to try out.

    • The campaign config/choose a starter screen got a little bit of description on each of the starter creatures to help new players make a decision. There’s also a picker on this screen for ascension difficulty, but it’s disabled/not implemented in all versions for now.
    • Demo versions have Wishlist on Steam buttons all sorts of places. There’s also a Discord link on the main menu.
    • More shaders were fixed for the web version. Background colors might be slightly different on some of the screens (but better, IMO).
    • New menacing Rhabdom Eye boosts critical chance and targeting chance, but doesn’t benefit exploring. Looks menacing like an octopus eye.
    • New encounter: Gambler. Randomizes the mutations on a cell. No you can’t randomize away your brain.
    • New encounter: Banker. One genetic bank is located on the campaign map. If you can find it and get to it you get three free booster vials! Take down capitalism.
    • Half of elite battles have been replaced with spooky graveyards. If you go there you can fight one of your organisms from a previous battle, in classic bones file action. There are also some other tough graveyard lurkers as well, in case you don’t have any bones files.

    We are still working on some issues to get the Steam page up. Then the demo is going to launch onto Itch soon after. But you can play today! Just join the Discord and say “Let’s get spooky”.